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Rituals of Mass Destruction by Jeonho Won and Zon Petilla You play a god, maybe the God, who F'd up. You thought it was okay to let humans have their daily rituals. Who knew eating "chicken", drinking "beer", and using "smartphones" would end the world. Play a passive-aggressive god who doesn't believe in their abilities to stop the reaming humans hiding in a bomb shelter from killing each other by the things they have ritualized. 게임에서 당신은 신입니다. 아니, 아마도 신일지도요. 아무튼 당신은 인간들이 매일마다 의식을 치르도록 하는 것에 대해 괜찮다고 생각했는데요, 사실 그 누가 치킨을 뜯고, 맥주를 마시며 핸드폰을 이용하는게 결국 이 세상을 멸망으로 이끌고 갈 줄 알았을까요? 숨어살면서 의식을 치루는 대상을 통해 서로를 죽음으로 몰고가는 인간들의 문제를 해결해줘야하나, 그렇지 못한 이 신으로 플레이 하셔보시기 바랍니다. See diversifiers we did use below. Note: The Bard's Tale (Sort of used, but not really) 2016 is 400 years since the death of Shakespeare. Build a game around one of his works - Content

Jam Site: GGJ 2016 SEOUL @5MINLABJam Year: 2016Diversifiers: Comic Book Colours:Your game uses only 4 colours, with an emphasis on contrast.

One hand tied behind my back:Create a game that can be played with only one hand. On mobile just one hand holding and playing at the same time i.e. just play with your thumb. Desktop, mouse only or keyboard only.

Loudmouth:All audio assets are created by sounds from your mouth.

LEGO got it right:There are no spoken or written words in this game. This is even true in the instructions.


Jeonho Won _ Programer

Zon Petilla _ Game Design and Art

Game does not have the final win victory.

This game used original art, public domain art and assets from the Noun Project

(1) Chicken

(2) Beer

(3) Cell Phone

More information

Published268 days ago
Tags2016, 2D, global-game-jam, unity
Player countSingleplayer


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RoMD.zip 50 MB